
Or, if you’re like me, you just place a bunch of random rides that border on the line of death traps. No longer having to worry about finances or attendee feedback, Sandbox mode is a great place to test out ideas before implementing them in Career or Challenge mode. Completely letting players off the leash, Sandbox mode allows the imagination to run wild. Sandbox is where players will undoubtedly spend a large chunk of their time in Planet Coaster. While the limited number of resources creates for a daunting experience, Challenge mode is a great litmus test of game skill for any experienced park manager. Putting players in a unique setting (City, Arctic, etc.) and giving them a limited amount of cash, Challenge mode puts true management skills to the test. Working as the game’s standard mode, I thought career was a really solid balance of satisfying simulation play, with a good deal of challenges thrown into the mix.Ĭhallenge mode is for the true management tycoons of the world. Career mode is a longform session where players are given a base theme/groundwork, and are tasked with creating the best theme park they can. Planet Coaster has three core modes: Career, Sandbox, and Challenge. It doesn’t ruin the experience, but can make getting around feel like a chore. This issue is present in Planet Coaster: Console Edition, as navigating through menus and building tracks with a gamepad is just inferior to a keyboard and mouse. On PC, it’s easy to make snap adjustments and to flip through categories with a mouse and keyboard, this is simply not a luxury enjoyed by those playing on console. One of the struggles that’s nearly impossible to overcome with these management simulators is the shift in controls. As it can be a bit of a task to get acquainted with the systems in a deep sim like Planet Coaster, I appreciated the revamped tutorial. Planet Coaster: Console Edition adds an in-depth voice tutorial that walks players through the basic steps. Because of this, the tutorial is pretty important as it shows players the ropes of maneuvering the pretty extensive UI. Planet Coaster features an assortment of rides and tools that players can use to build their own unique theme park. Along with giving more players access to the acclaimed experience from PC, Planet Coaster: Console Edition offers new features and improvements. With the arrival of gaming’s next generation, Frontier is bringing Planet Coaster to Xbox and PlayStation. From Frontier Developments, this sim brought us back to the glory days of theme-park builders. I’ve shared some screenshots of Town Square and the Main Train Station”.Planet Coaster first released back in 2016 to positive responses. “I’m currently trying to build the whole park it’s a pretty long project… I work on it a few hours per week so the progress is quite slow. Can you tell u a little bit more about any news projects you’re working on? Some comments really made my day when they where posted, especially during this time of quarantine”. “It was really wonderful! All the comments are really nice I’m so glad the players enjoyed it! Worth every minutes spend into it. The feedback about the show has been great. If I count the time to build the castle, I can add another 1000”. I’d say the whole thing took about 1000 hours. I used over 100 spotlights to create it so it took a long time to program. One of the longest was The Lion King because of the sunrise effect. “Each sequence took me between 150 and 200 hours to complete (depending on the length, and the props used to make it). I also added sequences that I would like to see in a Disney show such as the Maleficent section, the Fairies and King of Pride Rock from The Lion King (which is my favourite)”. I chose it because it’s really an epic song and I really wanted to use the Kraken animatronic.

For Pirates of Caribbean I combined two songs, one from Illuminations and the other from Happily Ever After. ‘Be Our Guest’ from Disney Dreams was included because the arrangement made especially for Dreams is really entertaining. “I used the Illuminations intro song and finale because I think it fit really well with the show material available in Planet Coaster. I watched YouTube videos of the shows to see what I could use considering we can’t project videos on buildings in Planet Coaster.

“I had the chance to see Illuminations and Disney Dreams at Disneyland Paris several times so I based my show on them both. The sequence was too long, but instead of deleting it I decided to do an entire show and include the sequence. “Once I finished building the castle, I wanted to create a fun sequence to light it up at night, so I created the Flora vs Merryweather sequence from Sleeping Beauty. Can you tell us a little bit about what inspired you to create the Illuminations show?
